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Rise of Nations: Rise of Legends : ウィキペディア英語版 | Rise of Nations: Rise of Legends
''Rise of Nations: Rise of Legends'' is a real-time strategy video game for the PC made by Big Huge Games, and published by Microsoft. It is a spin-off of the popular ''Rise of Nations'', released in May 2003. However, rather than being a historical game, it is based in a fantasy world, where technology and magic co-exist. It was released on May 9, 2006 in North America and on various dates around May 26, 2006 in the rest of the world. ==Gameplay== ''Rise of Legends'' retains most of the features from ''Rise of Nations'', like city building, borders, attrition, assimilations, non-depletable resources and the Conquer The World (CTW) campaigns. However, ''Rise of Legends'' also introduces new features of its own, such as city districts, heroes, dominances, a more simplified economy (with only two resources) and neutral, siegeable units and buildings.〔(【引用サイトリンク】 title=Features page for ''Rise of Nations: Rise of Legends'' at official ''Microsoft'' website )〕 The reality-based resource wood has been replaced by Timonium. Unlike its predecessor, which offered the player 18 civilizations to choose from, ''Rise of Legends'' has only three races. These are the technological Vinci, the magical Alin, and the alien-like Cuotl, who replace the Wealth resource with Energy, offering a new gather strategy. Each race is completely distinct from the others, allowing for different gameplay depending on the player's choice. It also makes use of the AGEIA PhysX physics engine. ''Rise of Legends'' has a number of unique features that set it apart from its predecessor.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Rise of Nations: Rise of Legends」の詳細全文を読む
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